Blender (4.0+) rig port of Abrams from Deadlock. The game rig was imported into Blender and converted manually to an IK control rig, preserving the original bone structure and weight-painting and doing small fixes and additional controls where needed. This rig currently only features IK controls parented to the world control. I'll update the description if I add IK-FK switching and space switching. I have not added controls for the coat, but if you want to animate it, you can unhide the coat controls and set the armature to "in front" to make the bones visible. Thanks to That Gray…
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