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Seaside view

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This environment is a conversion of a room made for DAZ that I was commissioned to port. Shaders and props are very simple, I set the original pic as an outside "world" but sometimes, especially with very weird camera angles, you can see a difference in the bottom of the beach. You can move the world around as you want since it's a simple duplicated pic. **This map was tested with Blender 4.1, don't load it with older versions to avoid issues**, it works with both Cycles and Eevee as you can see from the preview, light sources are separated…

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